12 . References
[Akeley89]
Kurt Akeley, ``The Silicon Graphics 4D/240GTX Superworkstation'', CG&A, Vol. 9, No. 4, July 89, pp. 71-83.
[Akeley93]
Kurt Akeley,``RealityEngine Graphics", Proceedings of SIGGRAPH `93, July 93, pp. 109-116.
[CASE94]
CASEVisionTM/WorkShop User's Guide, Document #007-1523-040, Silicon Graphics., 1994.
[CN93]
C. Cruz-Neira, D. J. Sandin, and T.a A. DeFanti. "Surround-screen projection -based virtual reality: The design and implementation of the cave," Proceedings of SIGGRAPH `93, July 93, pp. 135-142.
[Deering93]
Michael F. Deering``Leo: A System for Cost Effective 3D Shaded Graphics'', Proceedings of SIGGRAPH `93, July 93, pp. 101-108.
[Foley90]
James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes, Computer Graphics Principles and Practice, 2nd. Ed., Addison-Wesley, 1990.
[Fuchs89]
H. Fuchs, J. Poulton, J. Eyles, T. Greer, J. Goldfeather, D. Ellsworth, S. Molnar, G. Turk, B. Tebbs, L. Israel, , "Pixel-Planes 5: A Heterogeneous Multiprocessor Graphics System Using Processor-Enhanced Memories", Proceedings of SIGGRAPH `89, July 89, pp. 79-88.
[Funk93]
Tom Funkhouser and Carlo Sequin, "Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments", Proceedings of SIGGRAPH `93, July 93, pp. 247-254.
[GLPTT92]
Graphics Library Programming Tools and Techniques, Document #007-1489-010, Silicon Graphics., 1992.
[Haeberli90]
Paul Haeberli, Kurt Akeley, ``The Accumulation Buffer: Hardware Support for High Quality Rendering'', Proceesings of SIGGRAPH `90, Aug. `90, pp. 309-318.
[Harrell93]
Chandlee B. Harrell and Farhad Fouladi, "Graphics Rendering Architecture for a High Performance Desktop Workstation", Proceedings of SIGGRAPH `93, July 93, pp. 93-99
[Molnar92]
Steven Molnar, John Eyles, and John Poulton, "PixelFlow: High-Speed Rendering Using Image Composition", Proceedings of SIGGRAPH `92, July 92, pp. 231-240.
[OpenGL93]
Jackie Neider, Tom Davis, Mason Woo, OpenGLTM Programming Guide, Addison Wesley., 1993.
[PFPG94]
IRIS PerformerTM Programming Guide, Document #007-1680-020, IRIS PerformerTM, Silicon Graphics., 1994.
[Potmesil89]
Michael Potmesil and Eric M. Hoffert, "The Pixel Machine: A Parallel Image Computer", Proceedings of SIGGRAPH `89, July 89, pp. 69-70.
[Rohlf94]
John Rohlf and James Helman, "IRIS Performer: A High-Performance Multiprocess ing Toolkit for Real-Time 3D Graphics", Proceedings of SIGGRAPH `94, July 94, pp. 381-394.
[Regan94]
Mathew Regan, Ronald Pose, "Priority Rendering with a Virtual Reality Address Recalculation Pipeline.", Proceedings of SIGGRAPH `94, July 94, pp. 155-162.
[Voorhie89]
Doug Voorhies, "Reduced-complexity Graphics", CG&A, Vol. 9, No. 4, July 89, pp. 63-70.